Dmg inc gaming

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Talk about pros and cons of each, detail what players might enjoy or dislike about each.ģ.

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Different campaign formats and what sorts of players might enjoy them: Linear modules, hexcrawl, living open world, intrigue, etc. Why does Jimmy play?: examples of different players and what pleases them in the game, how to ask the questions that might lead you to understand what the player wants.Ģb. Set expectations, get player buy in, arrange for a functioning party as a matter of group consensus.Ģa. Why do we play?: an intro for session zero and setting a group for play. What is this?: an explanation of what purpose the system serves, hopefully echoing things that were stated in the PHB.Ģ.

What should a good DMG have then? In no particular order.ġ.